Newsletter bestellen  . . German English

02/2014 New Media



Childhood today is media childhood”, Wiebke Helm argues in her article on multimediality in children’s and young adult non-fiction and thus captures the essence of the discussions that have inspired this issue of interjuli. The presence of new media in the literary market place for children and young adults and in their everyday lives cannot be denied. Does that, however, give us immediate reason to endorse this development – or rather to demonize it?

Arguably, it seems appropriate to try for the middle ground: New media should not solely be seen as a threat to but also as an enrichment of the creative handling of literature. All possible negative consequences aside, they hold the potential to allow for genuinely interactive and holistic reading experiences. The innertextual discussion of new media in children’s literature pays tribute to the growing importance of new media in young people’s lives, highlighted by for instance Cory Doctorow’s Little Brother, which is simultaneously technophile and critical of surveillance (see Anika Ullmann’s article), and the generally very dark chatroom-stories such as Annette Weber’s Im Chat war er noch so süß! (But He Was so Sweet in the Chatroom!) or Helen Vreeswijk’s Chatroom: New media have arrived in children’s literature on the technical as well as the narrative level.

The articles in the present interjuli trace this development. Anna Stemmann concerns herself with intermedial narration and processes of narratological hybridization in, particularly, current YA-literature. Anika Ullmann sheds light on the interconnectedness of technology and activism in Cory Doctorow’s writing for young adults, while Wiebke Helm gives us insights into the multimedial market for children’s and young adult non-fiction. Gabriela Goraca-Sawczyk and Natalja Jourdy present a multimedial project that uses fairy tales while teaching German as a foreign language, and in her interview with Christine Lötscher, Mela Kocher highlights the positive (learning) potential of apps and games.


Table of Contents

Universität und Schule/University and School